Bunny Peek a Boo is a 3D puzzle for young children that features four big, high quality wooden blocks. With Bunny Peek a Boo children attempt to put the Bunny and blocks together in order to match one of 60 challenges included!
Is the rabbit looking through the round hole or through the star-shaped one? Is it standing on top of the yellow, the red or the blue block? The blocks can be combined in many different ways, more than you would imagine. Some challenges may look very similar; yet the solution can be completely different depending on how far the ears of the rabbit stick out. Children can solve the 60 challenges or just play with it as a wooden toy.
Bunny Peek-A-Boo is a fantastic and fun introduction to concepts such as logic, problem solving, and spatial dynamics.
Contents: Red, yellow and blue wooden blocks, a rabbit, 60 challenge cards, leaflet with game rules and solutions.
Choose a challenge.
Try to build what is shown on the challenge card, using one or more blocks and the rabbit.
You have found a solution when the front view of your construction matches the image on the challenge card.
Bunny (Peek A) Boo is a wooden SmartGame for preschool children I designed last year. It looks very simple and basic, but I consider it one of my best work so far.
I remember very well when I got the idea for this puzzle game. I was on the way back home after a visit with my wife, children and friends to the Municipal Museum of The Hague (Netherlands). They have a large collection of work of "De Stijl" (for example Mondriaan) and at that moment there was also a temporary exhibition of Calder.
The use of basic colors (red, yellow, blue) and of simple shapes and the fact that most art was very playful, inspired me. It doesn't often happen to me, but when I was still in the car I had a real eureka-moment. The fact that I did visit an exhibition of Dick Bruna a few weeks earlier, probably also had some influence. Not because of the rabbit, but more because in his books basic colors and shapes also play a very important role.
The rabbit was chosen later because of two other reasons. First of all, the game almost looks like a magic trick. "Pull a rabbit out of a hat" is a common phrase used in many languages, so the combination seemed logical. Secondly, I needed a figure with something that sticked out. And the ears of the rabbit were perfect for this. So intentionally, I didn't want to do something with a rabbit. And I tried hard to make the rabbit NOT to look like "Miffy/Nijntje" from Dick Bruna (although we are all fans of his work here at home).
THINK OUTSIDE THE BOX
The object of the game is simple. Try to recreate the image shown on the challenge card (a front view) by using one or more blocks and the rabbit. It starts very simple. Children can start playing it, the moment they understand the concept of "challenges-solutions". Some children can do that when they are 2 years old, most children need to be 3 years. It also depends on what children are used to. In Belgium children can go to school when they are 2,5 years old. So many children of that age are already familiar with "tasks".
For the challenges of the STARTER level, you only need 1 block and the rabbit. But each block has 6 sides and can be combined in many different ways with the rabbit. The blocks also have cutouts and their shape and position are not chosen arbitrary. The circular hole it too big for the rabbit to sit on it (it will fall through), but the star shaped hole isn't. The diameter of the circular holes in the blocks are identical so the red and yellow block can become invisible when placed inside the blue block in the right way.
top: example of two easy challenges and their solution
Challenges often come in pairs, meaning that they look very similar. Only the position of the ears is for example different. For children this can be a real eye opener. It almost seems impossible, until they learn that blocks that appear the same on the front side, can be positioned completely different.
top: example of 2 difficult challenges and their solution: only the red block needs to be positioned differently.
There are many more ways to combine these blocks than you would imagine. It's also a great tool to explore with children concepts like above/below, left/right, inside/outside, etc. The game was tested in the school of my sons. All children loved it and if they were still to young to solve the challenges, they just experimented with the blocks and played "peek a boo" with the bunny.
PEEK A BOO
Young children don't understand yet what a "front view" is. You can explain it to them by making a construction on the table and make them look at it from the front, with the children's eyes at the same height as the blocks. Step away from the table. If you stand too close to the blocks, you will see more than what's visible on the challenge card, because of the perspective. The further away you look at the construction, the more the reality will match with the image shown on the challenge.
For this game we didn't include the solutions on the back side of the challenge cards. The reason is that the 3D image of the solution is too complicated for young children to understand and the presence of the solution distracts them from the challenge. But for parents and teachers we included the solutions on a separate leaflet. Sometimes solutions other than the one shown on the leaflet can also be correct.
I am a product manager and designer at Smart, a Belgian toy company and distributor. Most of my work involves the development and preproduction of quality toys, braingames and logic puzzles for kids and adults. Finding the right form and material for a concept, designing logos and boxes etc for a product and communicating with factories and printers is all part of what I do. My work’s only finished when the final product is on the market.